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In sound mind ps5 review
In sound mind ps5 review










in sound mind ps5 review

One of the biggest surprises about Stray is that it managed to get an Everyone 10+ rating. In those moments of absent-minded bliss, you feel part of something special–even if what you’re doing is entirely unremarkable. These moments remind you that you’re still a cat who’s catting around. Similarly, certain interactions don’t further the story, or even get you a trophy. While most areas of the game are incredibly well designed, not every ledge inevitably offers a path. Few things are as funny as getting under someone’s feet and making them collapse to the floor, or knocking a paint tin off a roof onto an unsuspecting bystander as they sit peacefully below. However, you’re still a cat, so you can (and will) take opportunities to annoy them. Annapurna Interactive / BlueTwelve Studio Thanks to its cast of robots, Stray has more than its fair share of sweeter moments.

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They, like you, have been left behind, and don’t know how to escape their fate nearly all of them have come to the grim acceptance they just need to survive. Mixing with centuries-old humanoid robots, who mimicked their creators to seemingly pass the Turing Test in a much less disastrous way than in The Second Renaissance, you soon come to humanize and empathize with them. These free-roaming sections are as delightful as they often are relaxing. The best of both worldsįrom here, Stray combines linear and restricted open-world areas the first offers stealth sections, puzzles, and the occasional, classic “run like hell” sequence, while the latter allows you to explore the post-human, android-filled world. They’re the perfect cute companion–a slightly grittier take on Ratchet and Clank, right down to the robot backpack. After the first of Stray’s many trademark puzzles, you help B-12 take the form of a small, adorable drone.ī-12 is your translator, flashlight, defensive system, and narrator through the gradual restoration of their memories–five of which effectively chapterize the game, with many more optional memories to be discovered by going off the beaten track. Initially guiding you across the world using lights and video messages–and the occasional video camera, which excitedly nods at your meows–you realise this AI needs a body.

in sound mind ps5 review

Helping you piece together the story of this world and get back to your loved ones is B-12.

in sound mind ps5 review

Stray's neon-lit city streets can be breathtaking. These early urban areas, which draw parallels with Kowloon Walled City, are filled with neon and not much else broken humanoid robots, spray-painted cries for help, and small, odd-looking, pink creatures underline that something very wrong has happened. Movement is predictable and responsive, supported by a dependable camera jumping and climbing are commanded by button prompts on viable ledges most delightfully, meow has a dedicated button that can be pressed at all times, even during cutscenes.Īs you’re catting around with your family, things soon go south you’re the last one to make a jump onto a gradually loosening pipe, and you and the rusty tube inevitably fall into the abyss below–though not before a Lion King-style “Brother!” moment as you lose your grip on the algae-covered wall and plunging to a painful landing in the sewers below.Īfter nursing your wounds, you find yourself in the slums of a long-abandoned city. In this initial ten-minute tutorial, it soon dawns on you just how straightforward Stray’s controls really are.












In sound mind ps5 review